Monday, June 1, 2009

How About That Psychic Horror?

So, Psychic Horror. My fellow shadow priests will know that this talent replaced Blackout as of the 3.1 patch. My initial reaction to the news was elation: what an awesome ability! The horror effect wasn't as impressive as the disarm effect, but still: this is an on-demand, better version of Blackout.

However, I apparently overlooked its potential in various contexts: specifically, PvE and PvP. In PvP, it's golden: imagine making a warrior drop his or her weapon for 10 seconds. That's 10 seconds of "free" DoTs! And indeed, it's a great talent for PvP situations.

But in PvE it's a bit of a downer. Most of the time it sits unused in my hotbar. Why? Well, as it turns out, Shadowfiend is ten times more useful in PvE, and it just plain trumps Psychic Horror. When you send your Shadowfiend out to help with a multi-mob encounter, your mana SOARS! Additionally, the mob is kept at bay for a decent amount of time. If I were to use Psychic Horror in a similar situation, the enemy would be horrified for a few seconds, and melee fighters would be kept at bay due to the disarm effect... but where's my mana? Shadowfiend is my buddy. \o/

But again, this isn't to say that Psychic Horror does not have its uses. I've found it to be particularly useful against warriors and rogues in PvE situations. Still, I must admit that I miss Blackout, the passive ability which, while random and risky, always seemed to pop up at very opportune moments. And it always brought a smile to my face!

Flame Leviathan 2-manned

Oh man. Two crazy guys two-manned Flame Leviathan. You've gotta have guts and some seriously epic gear to accomplish this. Check out the video on YouTube: http://www.youtube.com/watch?v=Iha86gOgjrk